Search results for "Mobile music"
showing 4 items of 4 documents
Sonic Interaction Design
2009
Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…
2020
Abstract This paper compares the explanatory power of consumer engagement (CE) regarding service continuance intention with the variables of attitude (utilitarian and hedonic) and satisfaction. Survey data were collected from users of mobile music (n = 596) and mobile parking (n = 297) services. The partial least squares method was applied to analyze the data. In line with expectations, the findings show that attitude and satisfaction are superior drivers of service continuance intention compared to CE when service is used for utilitarian reasons. In contrast, when service consumption is driven by hedonic reasons, CE is a stronger driver than satisfaction. However, no evidence for the super…
Gestural and audio metaphors as a means of control for mobile devices
2002
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed
Designing browsing for in-car music player
2012
User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…